In the Roblox incremental simulation game +1 Assassin Leveling (developed by the group +1 on top), you get Wins primarily by clearing enemy waves and defeating the boss at the end of each combat stage. Players can also obtain Wins directly as quest claim rewards and amplify their total intake using temporary double-win boosts or store passes. Because Wins are the mandatory currency required to unlock stronger daggers, swords, and visual auras, establishing a consistent boss-farming loop is essential for progression.
Verified Methods to Get Wins
Gameplay records and combat guides show that Wins come from specific in-game milestones rather than standard minion clicks.
| Method | How It Works | Observed Payout / Multiplier | Source Type |
|---|---|---|---|
| Stage 1 Boss Clear | Clear starting mob waves and defeat the stage boss | 10 Wins | Recorded Playthrough / Wiki |
| Scaled Stage Clears | Clear higher stage waves (Stages 2–18 in World 1) | 25, 75, 100, 1k, 2.5k, 5k, 10k, 25k, up to 50k Wins | Player Playthrough Streams |
| Quest Claims | Complete specific combat, damage, or item milestones | 20 Wins (or eggs/boost rewards) | Recorded Gameplay Session |
| Double-Rewards Boost | Claim temporary booster rewards from completed quests | 2x Wins while the timer is active | Wiki & Player Combat Testing |
| Official Game Pass | Purchase the permanent multiplier from the game store | x3 Wins (Costs 99 Robux) | Official Roblox Game Store |
How the Stage Boss Combat Loop Works
Combat in +1 Assassin Leveling is click-driven and tied directly to the stage progression ladder:
- Enter the Stage Arena: Walk into the active stage area that matches your current power.
- Clear the Waves: Click to attack oncoming enemy packs. Each click trains your Strength by +1 base and damages the wave. Dropped items (such as gear and collection items) are automatically gathered during clears.
- Defeat the Stage Boss: Once the waves are cleared, a stage boss appears. Landing strikes with your weapon or special attacks defeats the boss.
- Collect the Win Payout: The stage's designated Win reward is credited directly to your profile immediately upon the boss's defeat.
- Repeat or Advance: Because fight areas are completely repeatable, you can immediately run through the arena again to farm identical Win payouts, or move forward to the next stage once you meet its entry gate.
World 1 features 18 stages in total. Clearing Stage 18 is the requirement to unlock World 2.
Managing Strength Gates to Reach Higher-Yield Stages
Higher stages yield vastly superior Win amounts—jumping from 10 Wins in the first stage to 2,500, 10,000, and 50,000 Wins in advanced sectors. However, advancing requires passing displayed Strength requirements (gates):
- Check the Gate Requirement: Stages require minimum Strength totals to challenge, with recorded gates spanning from 500 Strength in early tiers up to 150 million, 1 billion, 15 billion, and 250 billion in late World 1 sections.
- Stack Strength Buffs: If you hit a gate blocker, raise your total using Rebirths (which provide permanent multipliers to clicks), equipping higher-tier daggers, hatching pets from eggs, and training in tier-specific training zones or treadmills.
- Utilize the Friend Bonus: The official game rules grant a flat +10% Strength bonus for each friend playing in your server, accelerating how quickly you reach the threshold needed for the next Win tier.
Maximizing Your Wins Farming Efficiency
To minimize the time spent grinding for big purchases, combine active multipliers with drop gear:
- Trigger Double Wins Windows: Certain quest claims award temporary multipliers, including limited-time 2x Win windows. When this boost is active, focus exclusively on running your highest accessible boss stage repeatedly.
- Equip Trophy Stat Items: Defeating enemy waves drops equippable utility items. Check your inventory and equip items rolled with bonus trophy/win stats (tested gear shows rolls such as +3% and +4.5% trophies), which stack additional returns on top of base stage payouts.
- Equip Your Strongest Attack Gear: Higher attack power and critical strike gear allow you to defeat stage waves in a single hit ("one-shotting"), drastically cutting the cycle time between boss spawns.
What Wins Are Used For
Wins act as the core purchasing currency for two vital character upgrades:
1. Daggers and Swords
Each new weapon tier is strictly stronger than the previous one and requires a specific Win investment to buy:
- Royal Standard: Costs 200 Wins.
- Mid-tier Swords: Observed purchasing gates include 2,000 Wins, 5,000 Wins, and 50,000 Wins (such as the Thunder Storm sword providing +8k to +25k power).
- High-tier Weapons: Advanced swords documented in player runs include the Amethyst Sword (requiring 1,000,000 Wins) and subsequent upgrades scaling up to 5,000,000 Wins.
2. Auras
Auras provide passive graphical and power enhancements as your character develops:
- Blue Aura: Unlocks at 25 Wins.
- Golden Aura: Unlocks at 2,500 Wins.
- Angelic Aura: Unlocked at 500,000 Wins.
- Spirit Flame Aura: High-tier aura listed at 80 billion Wins.
Frequently Asked Questions
Do regular enemy mobs drop Wins?
No. Recorded runs confirm that regular wave minions drop gear items, item collection drops, and Strength points per hit, while Wins are awarded specifically upon defeating the stage boss at the end of the wave sequence.
Can free-to-play players double their Wins?
Yes. Quests periodically provide temporary 2x Win boost timers upon claim, allowing you to double boss payouts without spending Robux. For permanent stacking, the official in-game store offers an optional x3 Wins game pass for 99 Robux.
Can I repeatedly farm the same stage boss for Wins?
Yes. Stage arenas are fully repeatable. If your Strength is not high enough to clear the gate for the next stage, you can remain in your current stage and repeatedly defeat the boss to accumulate the Wins needed for your next weapon or aura.










